Year 6
10 subjects taught in this year group. 44 lesson planners available.
Learner Profile
Reading Level
Children are proficient, critical readers. Can engage with complex, multi-layered texts. SATs reading-level texts typically at 700–900 Lexile.
Scaffolding
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Show domains and concepts
Show domains and concepts
Show domains and concepts
Available planners:
Show domains and concepts
Show domains and concepts
Show domains and concepts
Show domains and concepts
Show domains and concepts
What "Expected" Looks Like
Examples of what children working at the expected level can do in Year 6.
Spoken Language
Presentation, performance and formal public speaking
Delivering formal presentations with command and clarity, adapting register to audience, using rhetorical techniques such as repetition, rhetorical questions or the rule of three, and responding confidently to audience questions.
Example task:
Deliver a formal persuasive presentation to a panel of governors arguing for a change you would like to see in the school. You have three minutes. Anticipate at least one counter-argument and address it in your speech.
Reading - Word Reading
Vocabulary acquisition: morphology, etymology and context
Actively and automatically using morphological analysis and etymological knowledge to determine the meanings of unfamiliar words across all subjects, connecting words within families and using this knowledge to support accurate spelling.
Example task:
Read this passage from a history text: 'The monarch ruled as an autocrat, with no democratic accountability to the people.' Identify two words with Greek or Latin roots, explain how the roots reveal the meaning, and connect each to at least two other words from the same root family.
Number - Number and Place Value
Place Value to 10,000,000
Identifying the value of any digit in numbers up to 10,000,000, partitioning flexibly, and applying the ones-thousands-millions grouping pattern.
Example task:
In 7,482,319, what is the value of the 4? Partition 5,600,000 in two different ways.
Number - Addition, Subtraction, Multiplication and Division
Long Multiplication
Reliably computing any 4-digit × 2-digit multiplication, checking with estimation, and solving multi-step problems.
Example task:
A factory makes 2,475 items per day for 24 days. How many items in total? Estimate first.
Working Scientifically
Relevant Questioning and Enquiry Selection
Independently asking relevant scientific questions and selecting the most appropriate type of enquiry from the five types (observation over time, pattern seeking, classifying, fair testing, secondary research).
Example task:
We are studying sound. Write three different questions about sound and for each one explain which type of enquiry you would use and why.
Plants
Plant Part Functions
Explaining how the structure of each plant part is related to its function, using evidence from investigations (e.g. coloured water experiment for stems).
Example task:
We put a white carnation in blue water and after 24 hours the petals turned blue. What does this tell us about what stems do?
Developing Techniques and Mastery
Drawing Mastery
Creating observational drawings that demonstrate control of line, tone, proportion and texture, using drawing tools and techniques selected for their specific qualities.
Example task:
Create a detailed study of a natural object (feather, shell, leaf) using the drawing medium that best captures its qualities.
Sketchbooks and Observational Practice
Sketchbook as Creative Tool
Using a sketchbook as an integral part of the creative process, developing ideas through multiple iterations, collecting references and reflecting on progress.
Example task:
Use your sketchbook to develop a design for a final piece. Show at least three stages of development from initial idea to final plan.
Computer Science: Algorithms and Programming (KS1)
Debugging and Logical Reasoning
Systematically debugging programs by testing, identifying errors, hypothesising causes, making changes and retesting.
Example task:
This game program has two bugs: the score doesn't increase when you collect a coin, and the character can walk through walls. Find and fix both bugs.
Computer Science: Algorithms and Programming (KS2)
Algorithms
Designing algorithms to solve problems, comparing different approaches and evaluating their efficiency.
Example task:
Write two different algorithms for sorting five numbered cards into order. Which is more efficient?
Design
Research-Informed Design
Using multiple research methods to inform a design, translating findings into specific, measurable design criteria, and justifying design choices with evidence.
Example task:
Research, design and justify a storage solution for a classroom art area. Use at least two research methods.
Make
Accurate Making and Material Processing
Working with precision across the full making process, selecting appropriate tools and techniques for each material, and explaining how accuracy affects the quality of the finished product.
Example task:
Make a box with a lid that fits snugly. All edges must be straight and the lid must close properly.